Tuesday, May 22, 2007

The Gameplay of Halo 3




Halo gameplay will adhere to what Multiplayer Designer Lars Bakken describes as the "Golden Three Things of Halo," which are weapons, grenades and melee attack, all three of which are simultaneously available to a player at all times while on foot (unless they are dual wielding). Halo 3, like its predecessors, will also feature a strong vehicular component, with many of the series' vehicles returning in the third installment.



AI behavior of both enemies and allies will be greatly enhanced in Halo 3. Marines' driving and gunning skills on the Warthog, Grunt flanking maneuvers in battle, and Brute "pack mentality" have all been mentioned by Bungie as examples of using the power of the Xbox 360 for more than just increased polygon counts. Enemy AI will also have new non-combat behaviors, rather than just sitting around waiting for players to kill them.

The new default controller layout will see the Right Bumper become the "action" button (pick up, reload, board vehicles, activate switches, etc), with the X button being used for deployment of the special equipment:[6] the portable grav lift, the Bubble Shield, the trip mine and the power drainer. When dual-wielding, weapons can be individually reloaded using either the left or right bumper.



Other buttons are unchanged, but B (melee attack) also can be used to take a stationary gun turret off its tripod for mobile use,[7] as well as other context sensitive functions. When the player carries a "support" weapon (a new class of weaponry in Halo), like the Machine Gun turret and the Missile Pod, the view will change to third person and the player will move slower.
When a player is carrying a second weapon in Halo 3, the secondary weapon will be stored on the character's back (for larger, two handed weapons) or on a leg holster (for smaller, one handed

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